Real-world tasks often require real-time performances. However, in many practical cases, “just in time” responses are sufficient. This means that a system should be efficien...
Giovanni Adorni, Stefano Cagnoni, Monica Mordonini
Reliable sender-based one-to-many protocols do not scale well due mainly to implosion caused by excessive rate of feedback packets arriving from receivers. We show that this probl...
In this paper, we propose the target board architecture of a rapid prototyping embedded system based on hardware software codesign. The target board contains a TMS320C30 DSP proce...
Windows NT was not designed as a real-time operating system, but market forces and the acceptance of NT in industrial applications have generated a need for achieving real-time fu...
In this paper, we propose a multiple-device approach for supporting informal meetings using a digital whiteboard. Traditional digital whiteboard systems often suffer from a limite...