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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
RTS
2002
106views more  RTS 2002»
15 years 6 months ago
Cello: A Disk Scheduling Framework for Next Generation Operating Systems
In this paper, we present the Cello disk scheduling framework for meeting the diverse service requirements of applications. Cello employs a two-level disk scheduling architecture,...
Prashant J. Shenoy, Harrick M. Vin
TON
1998
107views more  TON 1998»
15 years 6 months ago
Migrating sockets--end system support for networking with quality of service guarantees
—We present an end system architecture designed to support networking with quality of service (QoS) guarantees. The protocol processing component of the architecture, called Migr...
David K. Y. Yau, Simon S. Lam
ET
2008
92views more  ET 2008»
15 years 6 months ago
Hardware and Software Transparency in the Protection of Programs Against SEUs and SETs
Processor cores embedded in systems-on-a-chip (SoCs) are often deployed in critical computations, and when affected by faults they may produce dramatic effects. When hardware harde...
Eduardo Luis Rhod, Carlos Arthur Lang Lisbôa...
PERCOM
2010
ACM
15 years 5 months ago
HIP: Health integration platform
—This paper introduces a new software development platform specifically designed for wireless health applications. Wireless health applications follow a unique paradigm encompas...
Jonathan Woodbridge, Hyduke Noshadi, Ani Nahapetia...