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AIIDE
2008
15 years 9 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
GAMEON
2007
15 years 8 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
ICHIM
2001
100views more  ICHIM 2001»
15 years 8 months ago
Mobile Devices to Assist Cultural Visits
Traditional visits to environments interesting from a cultural point of view are based on technologies that do not permit flexibility and modification to the visit itself on the b...
Maria Elena Bonfigli, Giacomo Cabri, Letizia Leona...
WSC
2001
15 years 8 months ago
Database driven factory simulation: a proof-of-concept demonstrator
The paper presents a database-based method to reduce the development time and project lead-time for large discreteevent simulation models of entire factories. The database used to...
Lars G. Randell, Gunnar S. Bolmsjö
PAKM
2000
15 years 8 months ago
Knowledge Re-Use as Engineering Re-Use: Extracting Values from Knowledge Management
This paper presents a knowledge-sharing framework for achieving effective knowledge reuse within industrial organisations. This knowledge re-use paradigm goes beyond traditional e...
Christopher Yeung, Tony Holden