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NETGAMES
2006
ACM
16 years 24 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICFEM
1997
Springer
15 years 11 months ago
Formally Specifying and Verifying Real-Time Systems
A real-time computer system is a system that must perform its functions within specified time bounds. These systems are generally characterized by complex interactions with the en...
Richard A. Kemmerer
FTDCS
1999
IEEE
15 years 11 months ago
roomComputers-Bridging Spaces
Cooperative Rooms (COR) is an interdisciplinary research and development program of GMD in collaboration with partners. Its objective is to design, develop and investigate future ...
Rolf Reinema, Knut A. Bahr, H.-J. Burkhardt, Marie...
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
WISER
2004
ACM
16 years 7 days ago
Hardware/software co-design for power system test development
Many hardware/software co-design models have been proposed [7, 2, 5, 6] that attempt to address problems in the hardware/software interface, in partitioning the system between har...
Austin Armbruster, Matt Ryan, Xiaoqing Frank Liu, ...