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SIGGRAPH
1995
ACM
15 years 10 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
CHI
2002
ACM
16 years 7 months ago
Direct manipulation interface for architectural design tools
The early architectural design stage is a typical example where traditional design tools such as sketching on paper still dominate over computer-assisted tools. Augmented reality ...
Dzmitry Aliakseyeu
CVPR
2005
IEEE
16 years 8 months ago
Pose-Robust Face Recognition Using Geometry Assisted Probabilistic Modeling
Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
Xiaoming Liu 0002, Tsuhan Chen
KSEM
2009
Springer
16 years 1 months ago
On Optimization of Predictions in Ontology-Driven Situation Awareness
Systems supporting situation awareness in large-scale control systems, such as, e. g., encountered in the domain of road traffic management, pursue the vision of allowing human ope...
Norbert Baumgartner, Wolfgang Gottesheim, Stefan M...
ECAI
2006
Springer
15 years 10 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu