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» Exploring the multiple-GPU design space
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ESTIMEDIA
2003
Springer
15 years 11 months ago
A Component Oriented Simulator for HW/SW Co-Designs
In order to extensively explore design space one has to specify a n a very abstract level. Transforming a specification into a correct implementation is usually an error prone tas...
Alexander Paar, Haitao Du, Nader Bagherzadeh
ISWC
1998
IEEE
15 years 10 months ago
Design for Wearability
Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A pro...
Francine Gemperle, Chris Kasabach, John Stivoric, ...
APCCM
2008
15 years 7 months ago
Context Analysis: Toward Pragmatics of Web Information Systems Design
On a high level of abstraction a Web Information System (WIS) can be described by a storyboard, which stract way specifies who will be using the system, in which way and for which...
Hui Ma, Klaus-Dieter Schewe, Bernhard Thalheim
IESS
2007
Springer
128views Hardware» more  IESS 2007»
16 years 15 days ago
An Interactive Design Environment for C-based High-Level Synthesis
: Much effort in RTL design has been devoted to developing “push-button” types of tools. However, given the highly complex nature, and lack of control on RTL design, push-butt...
Dongwan Shin, Andreas Gerstlauer, Rainer Döme...
AVI
2006
15 years 7 months ago
A taxonomy of ambient information systems: four patterns of design
Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approache...
Zachary Pousman, John T. Stasko