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» Exploring the multiple-GPU design space
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SOFSEM
2000
Springer
15 years 9 months ago
Exhaustive Search, Combinatorial Optimization and Enumeration: Exploring the Potential of Raw Computing Power
For half a century since computers came into existence, the goal of finding elegant and efficient algorithms to solve "simple" (welldefined and well-structured) problems ...
Jürg Nievergelt
MMS
2010
15 years 4 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
CHI
1999
ACM
15 years 10 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
TKDE
1998
122views more  TKDE 1998»
15 years 5 months ago
The Design and Implementation of Seeded Trees: An Efficient Method for Spatial Joins
—Existing methods for spatial joins require pre-existing spatial indices or other precomputation, but such approaches are inefficient and limited in generality. Operand data sets...
Ming-Ling Lo, Chinya V. Ravishankar
VLSID
1999
IEEE
91views VLSI» more  VLSID 1999»
15 years 10 months ago
Timed Circuit Synthesis Using Implicit Methods
The design and synthesis of asynchronous circuits is gaining importance in both the industrial and academic worlds. Timed circuits are a class of asynchronous circuits that incorp...
Robert Thacker, Wendy Belluomini, Chris J. Myers