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SDM
2009
SIAM
196views Data Mining» more  SDM 2009»
16 years 3 months ago
MultiVis: Content-Based Social Network Exploration through Multi-way Visual Analysis.
With the explosion of social media, scalability becomes a key challenge. There are two main aspects of the problems that arise: 1) data volume: how to manage and analyze huge data...
Ching-Yung Lin, Jimeng Sun, Nan Cao, Shixia Liu, S...
IUI
2009
ACM
16 years 3 months ago
You can play that again: exploring social redundancy to derive highlight regions in videos
Identifying highlights in multimedia content such as video and audio is currently a very difficult technical problem. We present and evaluate a novel algorithm that identifies hig...
Jose San Pedro, Vaiva Kalnikaité, Steve Whi...
TEI
2010
ACM
126views Hardware» more  TEI 2010»
16 years 1 months ago
Light bodies: exploring interactions with responsive lights
“Light bodies” are mobile and portable, hand-held lights that respond to audio and vibration input. The motivation to build these devices is grounded in a historical reinterpr...
Susanne Seitinger, Daniel M. Taub, Alex S. Taylor
MIR
2006
ACM
150views Multimedia» more  MIR 2006»
16 years 20 days ago
Exploring temporal consistency for video analysis and retrieval
Temporal consistency is ubiquitous in video data, where temporally adjacent video shots usually share similar visual and semantic content. This paper presents a thorough study of ...
Jun Yang 0003, Alexander G. Hauptmann
ACMACE
2005
ACM
16 years 8 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...