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ML
2002
ACM
146views Machine Learning» more  ML 2002»
15 years 6 months ago
Kernel Matching Pursuit
Matching Pursuit algorithms learn a function that is a weighted sum of basis functions, by sequentially appending functions to an initially empty basis, to approximate a target fu...
Pascal Vincent, Yoshua Bengio
PAMI
2002
103views more  PAMI 2002»
15 years 6 months ago
Digital Curves in 3D Space and a Linear-Time Length Estimation Algorithm
We consider simple digital curves in a 3D orthogonal grid as special polyhedrally bounded sets. These digital curves model digitized curves or arcs in three-dimensional euclidean ...
Thomas Bülow, Reinhard Klette
VLDB
2002
ACM
125views Database» more  VLDB 2002»
15 years 6 months ago
Self-tuning Database Technology and Information Services: from Wishful Thinking to Viable Engineering
Automatic tuning has been an elusive goal for database technology for a long time and is becoming a pressing issue for modern E-services. This paper reviews and assesses the advan...
Gerhard Weikum, Axel Mönkeberg, Christof Hass...
NETWORKS
2007
15 years 6 months ago
Incremental flow
This paper defines an incremental version of the maximum flow problem. In this model, the capacities increase over time and the resulting solution is a sequence of flows that b...
Jeff Hartline, Alexa Sharp
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...