Using methods drawn from Game Semantics, we build a sound and computationally adequate model of a simple calculus that includes both subtyping and recursive types. Our model solves...
Abstract. In this paper, we propose a method for recognizing architectural symbols. The method is based on the description of the model through a set of constraints on geometrical ...
Subjects model di erent perspectives on a problem domain by collections of related class hierarchies. Subjects can be seen as the result of separate and possibly independent devel...
A scheme, named tower of knowledge (ToK), is proposed for interpreting 3D scenes. The ToK encapsulates causal dependencies between object appearance and functionality. We demonstr...
This paper presents a context sensitive spell checking system that uses mixed trigram models, and introduces a new empirically grounded method for building confusion sets. The pro...