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INTETAIN
2005
Springer
16 years 8 days ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
NIME
2005
Springer
163views Music» more  NIME 2005»
16 years 8 days ago
ixi software: The Interface as Instrument
This paper describes the audio human computer interface experiments of ixi in the past and outlines the current platform for future research. ixi software [5] was founded by Thor ...
Thor Magnusson
AIED
2005
Springer
16 years 7 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
MM
2004
ACM
125views Multimedia» more  MM 2004»
16 years 6 days ago
The association engine: a free associative digital improviser
In this article, we present the Association Engine, a multimedia installation that explores the space of language and exposes connections between words. It externalizes meaningful...
Sara Owsley, David A. Shamma, Kristian J. Hammond,...
MM
2004
ACM
173views Multimedia» more  MM 2004»
16 years 6 days ago
Cortina: a system for large-scale, content-based web image retrieval
Recent advances in processing and networking capabilities of computers have led to an accumulation of immense amounts of multimedia data such as images. One of the largest reposit...
Till Quack, Ullrich Mönich, Lars Thiele, B. S...