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HICSS
2006
IEEE
104views Biometrics» more  HICSS 2006»
16 years 25 days ago
Extending the Use of Games in Health Care
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for comp...
Carolyn R. Watters, Michael A. Shepherd, Azza Abou...
154
Voted
ICSEA
2006
IEEE
16 years 24 days ago
UbiNet: A Generic and Ubiquitous Service Provider Framework
—In mobile environment, it is very common that mobile devices periodically stay in disconnection mode. In a networked world as today, computer users rely on network services so h...
Jinsuo Zhang, Sumi Helal
ADC
2006
Springer
123views Database» more  ADC 2006»
16 years 23 days ago
Recency-based collaborative filtering
Collaborative filtering is regarded as one of the most promising recommendation algorithms. Traditional approaches for collaborative filtering do not take concept drift into acc...
Yi Ding, Xue Li, Maria E. Orlowska
ACMACE
2006
ACM
16 years 23 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
MM
2006
ACM
153views Multimedia» more  MM 2006»
16 years 22 days ago
Buzz: telling compelling stories
This paper describes a digital theater installation called Buzz. Buzz consists of virtual actors who express the collective voice generated by weblogs (blogs). These actors find ...
Sara Owsley, Kristian J. Hammond, David A. Shamma,...