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EDUTAINMENT
2009
Springer
16 years 1 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
208
Voted
ICANNGA
2009
Springer
212views Algorithms» more  ICANNGA 2009»
16 years 1 months ago
Evolutionary Regression Modeling with Active Learning: An Application to Rainfall Runoff Modeling
Many complex, real world phenomena are difficult to study directly using controlled experiments. Instead, the use of computer simulations has become commonplace as a feasible alte...
Ivo Couckuyt, Dirk Gorissen, Hamed Rouhani, Eric L...
HICSS
2008
IEEE
132views Biometrics» more  HICSS 2008»
16 years 1 months ago
Support of Case-Based Authentic Learning Activities: A Collaborative Case Commenting Tool and a Collaborative Case Builder
Cases are widely used in professional education to engage learners with examples of real world practices. Collaboration in casebased learning can add to the authenticity of the ex...
Lu Xiao, John M. Carroll, Pat Clemson, Mary Beth R...
ICDE
2008
IEEE
118views Database» more  ICDE 2008»
16 years 1 months ago
OntoNet: Scalable knowledge-based networking
Recent years have seen a proliferation of work on the Semantic Web, an initiative to enable intelligent agents to reason about and utilize World Wide Web content and services. Con...
Joseph B. Kopena, Boon Thau Loo
IV
2008
IEEE
140views Visualization» more  IV 2008»
16 years 1 months ago
Creating Local Geographies for Map-Based Cyber Navigation
Although Internet and WWW phenomena are often described using spatial metaphors, the commonest means of geographic orientation - the map - is little used in online navigation. Map...
Sabine Cikic, Sabina Jeschke, Fritz Lehmann-Grube