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» Explicit Knowledge Programming for Computer Games
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ECAI
2004
Springer
15 years 11 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
BIRTHDAY
2006
Springer
15 years 9 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
DIGRA
2005
Springer
15 years 11 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen
ATAL
2005
Springer
15 years 11 months ago
A computationally grounded logic of knowledge, belief and certainty
This paper presents a logic of knowledge, belief and certainty, which allows us to explicitly express the knowledge, belief and certainty of an agent. A computationally grounded m...
Kaile Su, Abdul Sattar, Guido Governatori, Qinglia...
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall