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SIGOPSE
2004
ACM
15 years 11 months ago
Long-term time-share guarantees are necessary for wireless LANs
Wireless local area networks (WLANs) based on a family of 802.11 technologies are becoming ubiquitous. These technologies support multiple data transmission rates. Transmitting at...
Godfrey Tan, John V. Guttag
AGS
2009
Springer
16 years 29 days ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
ICHIM
2001
113views more  ICHIM 2001»
15 years 7 months ago
A Content-Centered Methodology for Authoring 3D Interactive Worlds for Cultural Heritage
The application of 3D visualization technologies to cultural heritage has deeply evolved along years, shifting from the role of an ancillary technical solution to the dignity of a...
Augusto Celentano, Fabio Pittarello
ICWSM
2008
15 years 7 months ago
Exploring Social Media Scenarios for the Television
The use of social technologies is becoming ubiquitous in the lives of average computer users. However, social media has yet to infiltrate users television experiences. This paper ...
Noor F. Ali-Hasan
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
16 years 12 days ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart