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ACMACE
2007
ACM
15 years 10 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
ICPR
2000
IEEE
16 years 7 months ago
Experiments with an Extended Tangent Distance
Invariance is an important aspect in image object recognition. We present results obtained with an extended tangent distance incorporated in a kernel density based Bayesian classi...
Daniel Keysers, Hermann Ney, Jörg Dahmen, Tho...
IPPS
2009
IEEE
16 years 25 days ago
Early experiences on accelerating Dijkstra's algorithm using transactional memory
In this paper we use Dijkstra’s algorithm as a challenging, hard to parallelize paradigm to test the efficacy of several parallelization techniques in a multicore architecture....
Nikos Anastopoulos, Konstantinos Nikas, Georgios I...
CCGRID
2008
IEEE
16 years 20 days ago
Experiences with Fine-Grained Distributed Supercomputing on a 10G Testbed
This paper shows how lightpath-based networks can allow challenging, fine-grained parallel supercomputing applications to be run on a grid, using parallel retrograde analysis on ...
Kees Verstoep, Jason Maassen, Henri E. Bal, John W...
CHINZ
2006
ACM
16 years 5 days ago
RCA: experiences with an IDE annotation tool
Ink annotation is a common method for recording feedback on a paper document. However, reviewing code on paper is difficult due to its non-linear nature. This project extends exis...
Richard Priest, Beryl Plimmer