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RTSS
2005
IEEE
16 years 22 days ago
Optimal Task Rate Selection in Fixed Priority Systems
The design phase of any real-time system requires balancing the limited computational resources against the functional requirements and the performance of the application. The opt...
Enrico Bini, Marco Di Natale
SKG
2005
IEEE
16 years 22 days ago
A Heuristic Algorithm for Task Scheduling Based on Mean Load
Efficient task scheduling is critical to achieving high performance on grid computing environment. A heuristic task scheduling algorithm satisfied resources load balancing on grid ...
Lina Ni, Jinquan Zhang, ChunGang Yan, Changjun Jia...
ICCSA
2005
Springer
16 years 20 days ago
IMNET: An Experimental Testbed for Extensible Multi-user Virtual Environment Systems
Abstract. Multi-user virtual environment (MUVE) systems enable virtual participation in many applications. A MUVE usually is a complex system requiring technologies from 3D graphic...
Tsai-Yen Li, Mao-Yung Liao, Pai-Cheng Tao
DIGRA
2005
Springer
16 years 19 days ago
Neomancer: An Exercise in Interdisciplinary Academic Game Development
Academic interest in game development and game studies has grown steadily in recent years, with many institutions now offering courses or programs in this area. To provide a truly...
Michael Katchabaw, Derek Elliott, Stephen Danton
CSCW
2004
ACM
16 years 18 days ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen