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NETGAMES
2003
ACM
16 years 4 days ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
FIDJI
2003
Springer
16 years 3 days ago
A Java-Based Uniform Workbench for Simulating and Executing Distributed Mobile Applications
Spontaneous multihop networks with high device mobility and frequent fluctuations are interesting platforms for future distributed applications. Because of the large number of mob...
Hannes Frey, Daniel Görgen, Johannes K. Lehne...
ICPR
2002
IEEE
15 years 12 months ago
A Comparison of Techniques for Automatic Clustering of Handwritten Characters
This work reports experiments with four hierarchical clustering algorithms and two clustering indices for online handwritten characters. The main motivation of the work is to deve...
Vuokko Vuori, Jorma Laaksonen
ISCC
2002
IEEE
15 years 11 months ago
Test++: an adaptive training system on the Internet
We present an adaptive system for training and teaching. Our system integrates an adaptive training environment and a cooperative environment for exams both accessible via Interne...
Maria Barra, A. Lannaccone, Giuseppina Palmieri, V...
VL
1999
IEEE
15 years 11 months ago
Does Metaphor Increase Visual Language Usability?
Previous research suggests that graphical metaphor should increase the usability of visual programming languages (VPLs) by providing an instructional aid when learning to use the ...
Alan F. Blackwell, Thomas R. G. Green