We measure the performance improvement that force feedback can provide in a virtual environment, through three experiments with, and without the assistance of haptic guidance. Per...
In 2003, we presented an architecture for a streaming video quality assessment system [1]. Six years later, many of the challenges outlined in that paper remain. This paper revisit...
Longitudinal studies of human-virtual agent interaction are expensive and time consuming to conduct. We present a new concept and tool for conducting such studies—the virtual la...
Abstract. Compressibility or hardness of objects is an important aspect in haptic perception. Both cutaneous and kinaesthetic information are used for the perception of compressibi...
Abstract— In this paper, we present an effective computational approach for learning patterns of brain activity from the fMRI data. The procedure involved correcting motion artif...
Yizhao Ni, Carlton Chu, Craig J. Saunders, John As...