Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
This paper presents a new GPU-based tensor voting implementation which achieves significant performance improvement over the conventional CPU-based implementation. Although the t...
We propose a considerably faster approximation of the well known SIFT method. The main idea is to use efficient data structures for both, the detector and the descriptor. The detec...
In this paper, we introduce and analyze a modification of the Hermitian and skewHermitian splitting iteration method for solving a broad class of complex symmetric linear systems....
A central problem in executing performance critical parallel and distributed applications on shared networks is the selection of computation nodes and communication paths for exec...