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ACMACE
2009
ACM
15 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
DUX
2007
15 years 10 months ago
Responsibilities and implications: further thoughts on ethnography and design
Many researchers and practitioners in user experience design have turned towards social sciences to find ways to understand the social contexts in which both users and technologie...
Paul Dourish
SIGCSE
2009
ACM
124views Education» more  SIGCSE 2009»
16 years 7 months ago
Music performamatics: interdisciplinary interaction
This paper describes how a graphical user interface (GUI) programming course offered by the Dept. of Computer Science (CS) was paired with a general teaching methods course offere...
Jesse M. Heines, Gena R. Greher, Sarah Kuhn
CHI
2010
ACM
16 years 1 months ago
Lightweight selective availability in instant messaging
Selective availability in instant messaging can improve connectiveness while at the same time keeping disruption low. In this paper we report on an experience sampling study of se...
Mirko Fetter, Julian Seifert, Tom Gross
ICPR
2008
IEEE
16 years 1 months ago
Exact integral images at generic angles for 2D barcode detection
Using integral images for fast computation of sums of rectangular areas is very popular in computer vision. However the method does not extend naturally to rotations at arbitrary ...
Tat-Jun Chin, Hanlin Goh, Ngan-Meng Tan