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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 19 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ICCV
2007
IEEE
16 years 1 months ago
Real-Time Automatic Kinematic Model Building for Optical Motion Capture Using a Markov Random Field
Abstract. We present a completely autonomous algorithm for the real-time creation of a moving subject’s kinematic model from optical motion capture data and with no a priori info...
Stjepan Rajko, Gang Qian
AE
2007
Springer
16 years 26 days ago
Direct and Indirect Representations for Evolutionary Design of Objects
Abstract. We follow up on the work of Ebner[1] in studying representations for evolutionary design of objects. We adopt both the method and the simulation framework, and perform mo...
Juraj Plavcan, Pavel Petrovic
DIGRA
2005
Springer
16 years 6 days ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
CLUSTER
2006
IEEE
16 years 22 days ago
Open MPI: A High-Performance, Heterogeneous MPI
The growth in the number of generally available, distributed, heterogeneous computing systems places increasing importance on the development of user-friendly tools that enable ap...
Richard L. Graham, Galen M. Shipman, Brian Barrett...