Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
Abstract. We present a completely autonomous algorithm for the real-time creation of a moving subject’s kinematic model from optical motion capture data and with no a priori info...
Abstract. We follow up on the work of Ebner[1] in studying representations for evolutionary design of objects. We adopt both the method and the simulation framework, and perform mo...
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
The growth in the number of generally available, distributed, heterogeneous computing systems places increasing importance on the development of user-friendly tools that enable ap...
Richard L. Graham, Galen M. Shipman, Brian Barrett...