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GI
2008
Springer
15 years 7 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
C5
2004
IEEE
15 years 10 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
WSC
2007
15 years 9 months ago
Comparing simulation alternatives based on quality expectations
Computed Tomography (CT) is one of the fastest growing diagnostic imaging procedures. Rapid advances in imaging technologies in conjunction with their widening adoption are some o...
Joshua Bosire, Shengyong Wang, Tejas Gandhi, Krish...
MM
2009
ACM
127views Multimedia» more  MM 2009»
16 years 1 months ago
A crowdsourceable QoE evaluation framework for multimedia content
Until recently, QoE (Quality of Experience) experiments had to be conducted in academic laboratories; however, with the advent of ubiquitous Internet access, it is now possible to...
Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Lau...
FDG
2009
ACM
16 years 1 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre