The problem of learning a transduction, that is a string-to-string mapping, is a common problem arising in natural language processing and computational biology. Previous methods ...
We present a low-cost sensor buoy designed for unattended dissolved oxygen measurement in aquatic environment. We describe the buoy’s architectural design and three experiments ...
Rizal Mohd Nor, Mikhail Nesterenko, Peter Lavrenty...
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
Setting up experimental networks of a sufficient size is a crucial element for the development of communication services. Unfortunately, the required equipment, like routers and ...
Florian Baumgartner, Torsten Braun, Bharat K. Bhar...