Sciweavers

12783 search results - page 357 / 2557
» Experimenting with computing
Sort
View
ICML
2005
IEEE
16 years 7 months ago
A general regression technique for learning transductions
The problem of learning a transduction, that is a string-to-string mapping, is a common problem arising in natural language processing and computational biology. Previous methods ...
Corinna Cortes, Mehryar Mohri, Jason Weston
ADHOCNETS
2009
Springer
16 years 1 months ago
Oxybuoy: Constructing a Real-Time Inexpensive Hypoxia Monitoring Platform
We present a low-cost sensor buoy designed for unattended dissolved oxygen measurement in aquatic environment. We describe the buoy’s architectural design and three experiments ...
Rizal Mohd Nor, Mikhail Nesterenko, Peter Lavrenty...
ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ACII
2007
Springer
16 years 26 days ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
LCN
2002
IEEE
15 years 11 months ago
Virtual Routers: A Tool for Emulating IP Routers
Setting up experimental networks of a sufficient size is a crucial element for the development of communication services. Unfortunately, the required equipment, like routers and ...
Florian Baumgartner, Torsten Braun, Bharat K. Bhar...