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CHI
2011
ACM
14 years 10 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
ICCV
1998
IEEE
16 years 8 months ago
Visual Motion Estimation and Prediction: A Probabilistic Network Model for Temporal Coherence
We develop a theory for the temporal integration of visual motion motivated by psychophysical experiments. The theory proposes that input data are temporally grouped and used to p...
Alan L. Yuille, Pierre-Yves Burgi, Norberto M. Grz...
SIGCSE
2008
ACM
412views Education» more  SIGCSE 2008»
15 years 6 months ago
Undergraduate data communications and networking projects using opnet and wireshark software
The national importance of creating "content reflecting cutting edge developments in STEM fields" has been recognized the National Science Foundation. The National Resea...
Vasil Hnatyshin, Andrea F. Lobo
STORYTELLING
2007
Springer
16 years 23 days ago
Being There: Participants and Spectators in Interactive Narrative
This paper considers the problem of evaluating interactive narrative and discusses the storification process through which a narrative is internalised. It establishes the range of ...
Ruth Aylett, Sandy Louchart
HAPTICS
2006
IEEE
16 years 21 days ago
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
Derek Gaw, Daniel Morris, Kenneth Salisbury