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CHI
2007
ACM
16 years 7 months ago
Social practices in location-based collecting
The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these ...
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...
ACII
2005
Springer
16 years 5 days ago
A User-Centered Approach to Affective Interaction
Abstract. We have built eMoto, a mobile service for sending and receiving affective messages, with the explicit aim of addressing the inner experience of emotions. eMoto is a desig...
Petra Sundström, Anna Ståhl, Kristina H...
DSN
2005
IEEE
16 years 7 days ago
Crash Data Collection: A Windows Case Study
Reliability is a rapidly growing concern in contemporary Personal Computer (PC) industry, both for computer users as well as product developers. To improve dependability, systems ...
Archana Ganapathi, David A. Patterson
DIGRA
2003
Springer
15 years 12 months ago
From text to talk: multiplayer games and voiceover IP
The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the adv...
John Halloran, Yvonne Rogers, Geraldine Fitzpatric...
IJHPCA
2006
80views more  IJHPCA 2006»
15 years 6 months ago
Interference-Aware Scheduling
Overlapping communication with computation is a well-known technique to increase application performance. While it is commonly assumed that communication and computation can be ov...
Barbara Kreaseck, Larry Carter, Henri Casanova, Je...