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BCSHCI
2007
15 years 8 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
RSFDGRC
2005
Springer
151views Data Mining» more  RSFDGRC 2005»
16 years 2 days ago
DIXER - Distributed Executor for Rough Set Exploration System
We present the Distributed Executor for RSES (DIXER) which is a supplementary software for the Rough Set Exploration System (RSES). It takes an advantage of grid computing paradigm...
Jan G. Bazan, Rafal Latkowski, Marcin S. Szczuka
BCSHCI
2008
15 years 8 months ago
From immersion to addiction in videogames
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
May-li Seah, Paul A. Cairns
ECTEL
2007
Springer
16 years 23 days ago
The Development of TE-Cap: An Assistance Environment for Online Tutors
Abstract. Our research is based on the hypothesis that the most important problem that has to be solved, so as to help tutors, is the gap between required competencies of distance ...
Élise Garrot, Sébastien George, Patr...
DELTA
2004
IEEE
15 years 10 months ago
Engaging Undergraduate Students with Robotic Design Projects
This paper describes our experiences developing robotics design projects for undergraduate students in our electrical and computer engineering curriculum at Georgia Tech. Several ...
James O. Hamblen, Tyson S. Hall