Sciweavers

12783 search results - page 235 / 2557
» Experimenting with computing
Sort
View
SIGCSE
2009
ACM
212views Education» more  SIGCSE 2009»
16 years 7 months ago
Using peer-led team learning to increase participation and success of under-represented groups in introductory computer science
This paper describes the implementation and evaluation of a program that uses active recruiting and peer-led team learning to try to increase the participation and success of wome...
Susan Horwitz, Susan H. Rodger, Maureen Biggers, D...
SIGCSE
2006
ACM
201views Education» more  SIGCSE 2006»
16 years 13 days ago
Everything I needed to know about teaching I learned in kindergarten: bringing elementary education techniques to undergraduate
By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
Shannon Pollard, Robert C. Duvall
BIBM
2010
IEEE
222views Bioinformatics» more  BIBM 2010»
15 years 4 months ago
CEO a cloud epistasis computing model in GWAS
The 1000 Genome project has made available a large number of single nucleotide polymorphisms (SNPs) for genome-wide association studies (GWAS). However, the large number of SNPs ha...
Zhengkui Wang, Yue Wang, Kian-Lee Tan, Limsoon Won...
CHI
2003
ACM
16 years 6 months ago
iStuff: a physical user interface toolkit for ubiquitous computing environments
The iStuff toolkit of physical devices, and the flexible software infrastructure to support it, were designed to simplify the exploration of novel interaction techniques in the po...
Rafael Ballagas, Meredith Ringel, Maureen C. Stone...
CIG
2005
IEEE
16 years 3 days ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes