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CHI
2007
ACM
16 years 7 months ago
Hard lessons: effort-inducing interfaces benefit spatial learning
Interface designers normally strive for a design that minimises the user's effort. However, when the design's objective is to train users to interact with interfaces tha...
Andy Cockburn, Per Ola Kristensson, Jason Alexande...
CHI
2007
ACM
16 years 7 months ago
InkSeine: In Situ search for active note taking
Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands co...
Ken Hinckley, Shengdong Zhao, Raman Sarin, Patrick...
CHI
2006
ACM
16 years 7 months ago
Developing user interface guidelines for DVD menus
Watching DVDs can be a frustrating experience, because DVD menus often miss out on usability and are complex and difficult to navigate through. Similar to the early years of web d...
Karin Kappel, Martin Tomitsch, Thomas Grechenig, T...
CHI
2005
ACM
16 years 7 months ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson
CHI
2005
ACM
16 years 7 months ago
WebGazeAnalyzer: a system for capturing and analyzing web reading behavior using eye gaze
Capturing and analyzing the detailed eye movements of a user while reading a web page can reveal much about the ways in which web reading occurs. The WebGazeAnalyzer system descri...
David Beymer, Daniel M. Russell
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