Active learning [1] is a branch of Machine Learning in which the learning algorithm, instead of being directly provided with pairs of problem instances and their solutions (their l...
We present our efforts towards a multi-camera mouse-replacement system for computer users with severe motion impairments. We have worked with individuals with cerebral palsy or mul...
John J. Magee, Zheng Wu, Harshith Chennamaneni, Sa...
The addition of a cross-cutting concern in a program, through aspect weaving, has an impact on its existing behaviors. If test cases exist for the program, it is necessary to ident...
Adaptive computer-based training systems aim to enhance the learning experience by personalising the presentation and content delivery according to the preferences of each particu...
Understanding the dynamics of bodies of water and their impact on the global environment requires sensing information over the full volume of water. We develop a gradientbased dec...
Carrick Detweiler, Marek Doniec, Mingshun Jiang, M...