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VAST
2004
ACM
15 years 11 months ago
Virtual San Storytelling for Children: Content vs. Experience
This paper describes the development of a Virtual Environment (VE) for telling a traditional San story. The San are an indigenous hunter-gatherer people of southern Africa whose t...
Ilda Ladeira, Edwin H. Blake
DSL
1997
15 years 7 months ago
Experience with a Language for Writing Coherence Protocols
In this paper we describe our experience with Teapot [7], a domain-specific language for writing cache coherence protocols. Cache coherence is of concern when parallel and distrib...
Satish Chandra, James R. Larus, Michael Dahlin, Br...
BMCBI
2010
116views more  BMCBI 2010»
15 years 6 months ago
SEQADAPT: an adaptable system for the tracking, storage and analysis of high throughput sequencing experiments
Background: High throughput sequencing has become an increasingly important tool for biological research. However, the existing software systems for managing and processing these ...
David B. Burdick, Christopher C. Cavnor, Jeremy Ha...
JCB
2006
185views more  JCB 2006»
15 years 6 months ago
A Probabilistic Methodology for Integrating Knowledge and Experiments on Biological Networks
Biological systems are traditionally studied by focusing on a specific subsystem, building an intuitive model for it, and refining the model using results from carefully designed ...
Irit Gat-Viks, Amos Tanay, Daniela Raijman, Ron Sh...
MMS
2010
15 years 4 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...