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INTETAIN
2005
Springer
15 years 11 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
ATAL
2004
Springer
15 years 11 months ago
Experiments on Deliberation Equilibria in Auctions
Auctions are useful mechanisms for allocating items (goods, tasks, resources, etc.) in multiagent systems. The bulk of auction theory assumes that the bidders know their own valua...
Kate Larson, Tuomas Sandholm
HUC
2004
Springer
15 years 11 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
COOPIS
2003
IEEE
15 years 11 months ago
Implementation Experience with OMG's SCIOP Mapping
Longevity of distributed computing middleware standards, such as CORBA, depend on their ability to support a range of applications by providing low overhead access in a uniform man...
Gautam H. Thaker, Patrick J. Lardieri, Chuck Winte...
HAPTICS
2003
IEEE
15 years 11 months ago
Motion Guidance Experiments with Scooter Cobot
Cobots assist humans by mechanically guiding motion along software-defined paths or surfaces. Cobot design has been extensively studied previously. This paper reports the first sy...
Eng Seng Boy, Etienne Burdet, Chee Leong Teo, Jame...