This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
—Managing user expectations of personal robots becomes particularly challenging when the end-user just wants to know what the robot can do, and neither understands nor cares abou...
Knowing the program timing characteristics is fundamental to the successful design and execution of real-time systems. Today, measurement-based timing analysis tools such as in-ci...
The Straw-like User Interface is a novel interface system that allows us to virtually experience the sensations of drinking. These sensations are created based on referencing samp...
The GRIA project set out to make the Grid usable by industry. The GRIA middleware is based on Web Services, and designed to meet the needs of industry for security and business-to...
Mike Surridge, Steve Taylor, David De Roure, Ed Za...