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CIE
2005
Springer
15 years 6 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
CG
2002
Springer
15 years 6 months ago
Speeder Reader: An experiment in the future of reading
Speeder Reader is an interactive reading station built around two primary ideas: dynamic text (especially RSVP, that is, rapid serial visual presentation), and the interface metap...
Maribeth Back, Jonathan Cohen, Steve R. Harrison, ...
AI
1999
Springer
15 years 6 months ago
Experiences with an Interactive Museum Tour-Guide Robot
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular, distributed software architecture, which integrates localiz...
Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dir...
GI
2009
Springer
15 years 4 months ago
A web service based approach for integrating statistics tools into an information system for experiment data
: Data management in the life sciences has evolved from simple storage of data to complex information systems providing additional functionalities like analysis and visualization c...
Dennis Heimann, Jens Nieschulze, Birgitta Kön...
CHI
2003
ACM
16 years 6 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...