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ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
CPE
1998
Springer
81views Hardware» more  CPE 1998»
15 years 10 months ago
Experiments with Improved Approximate Mean Value Analysis Algorithms
Abstract. Approximate Mean Value Analysis (MVA) is a popular technique for analyzing queueing networks because of the efficiency and accuracy that it affords. In this paper, we pre...
Hai Wang, Kenneth C. Sevcik
DAC
1997
ACM
15 years 10 months ago
InfoPad - An Experiment in System Level Design and Integration
The InfoPad project was started at UC Berkeley in 1992 to investigate the issues involved in providing multimedia information access using a portable, wireless terminal. It quickl...
Robert W. Brodersen
PPOPP
1993
ACM
15 years 10 months ago
Integrating Message-Passing and Shared-Memory: Early Experience
This paper discusses some of the issues involved in implementing a shared-address space programming model on large-scale, distributed-memory multiprocessors. While such a programm...
David A. Kranz, Kirk L. Johnson, Anant Agarwal, Jo...
PERCOM
2010
ACM
15 years 10 months ago
Sell your experiences: a market mechanism based incentive for participatory sensing
—This paper studies economic models of user participation incentive in participatory sensing applications. User participation is the most important element in participatory sensi...
Juong-Sik Lee, Baik Hoh