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CW
2003
IEEE
15 years 11 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
DEXAW
2003
IEEE
94views Database» more  DEXAW 2003»
15 years 11 months ago
Experiences Running a Web Anonymising Service
The research project “AN.ON – Anonymity online” focuses on developing and providing a web anonymising service. This service provides anonymity and unobservability against ex...
Claudia Golembiewski, Marit Hansen, Sandra Steinbr...
ISESE
2003
IEEE
15 years 11 months ago
Building Pair Programming Knowledge through a Family of Experiments
Pair programming is a practice in which two programmers work collaboratively at one computer on the same design, algorithm, code, or test. Pair programming is becoming increasingl...
Laurie A. Williams, Charlie McDowell, Nachiappan N...
IUI
2003
ACM
15 years 11 months ago
MovieLens unplugged: experiences with an occasionally connected recommender system
Recommender systems have changed the way people shop online. Recommender systems on wireless mobile devices may have the same impact on the way people shop in stores. We present o...
Bradley N. Miller, Istvan Albert, Shyong K. Lam, J...
NETGAMES
2003
ACM
15 years 11 months ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...