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CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
P2P
2009
IEEE
143views Communications» more  P2P 2009»
16 years 1 months ago
SimGrid: a Generic Framework for Large-Scale Distributed Experiments
Distributed computing is a very broad and active research area comprising fields such as cluster computing, computational grids, desktop grids and peer-to-peer (P2P) systems. Unf...
Martin Quinson
REFSQ
2009
Springer
16 years 1 months ago
A Controlled Experiment of a Method for Early Requirements Triage Utilizing Product Strategies
[Context and motivation] In market-driven product development of software intensive products large numbers of requirements threaten to overload the development organization. It is ...
Mahvish Khurum, Tony Gorschek, Lefteris Angelis, R...
DSRT
2008
IEEE
16 years 28 days ago
Simulation Driven Experiment Control in Driver Assistance Assessment
Embedded systems technologies and advances in micro electronics have accelerated the evolution of driver assistance systems towards more driving safety, comfort, entertainment and...
Andreas Riener, Alois Ferscha
ICSM
2007
IEEE
16 years 24 days ago
Evaluation of Semantic Interference Detection in Parallel Changes: an Exploratory Experiment
Parallel developments are becoming increasingly prevalent in the building and evolution of large-scale software systems. Our previous studies of a large industrial project showed ...
Danhua Shao, Sarfraz Khurshid, Dewayne E. Perry