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ACII
2011
Springer
14 years 6 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
ICSE
2008
IEEE-ACM
16 years 7 months ago
Are fit tables really talking?: a series of experiments to understand whether fit tables are useful during evolution tasks
Test-driven software development tackles the problem of operationally defining the features to be implemented by means of test cases. This approach was recently ported to the earl...
Filippo Ricca, Massimiliano Di Penta, Marco Torchi...
SIGSOFT
2007
ACM
16 years 7 months ago
Training on errors experiment to detect fault-prone software modules by spam filter
The fault-prone module detection in source code is of importance for assurance of software quality. Most of previous fault-prone detection approaches are based on software metrics...
Osamu Mizuno, Tohru Kikuno
WWW
2007
ACM
16 years 7 months ago
GeoTV: navigating geocoded rss to create an iptv experience
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
WWW
2001
ACM
16 years 7 months ago
ViBE: virtual biology experiments
The virtual laboratories enhance learning experiences by providing the student with a supplement to the physical lab. The laboratories allow students to perform exercises as in an...
Rajaram Subramanian, Ivan Marsic