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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICB
2009
Springer
119views Biometrics» more  ICB 2009»
16 years 1 months ago
Multi-Region Probabilistic Histograms for Robust and Scalable Identity Inference
We propose a scalable face matching algorithm capable of dealing with faces subject to several concurrent and uncontrolled factors, such as variations in pose, expression, illumina...
Conrad Sanderson, Brian C. Lovell
FDG
2009
ACM
16 years 1 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
IPSN
2007
Springer
16 years 26 days ago
Underground structure monitoring with wireless sensor networks
Environment monitoring in coal mines is an important application of wireless sensor networks (WSNs) that has commercial potential. We discuss the design of a Structure-Aware Self-...
Mo Li, Yunhao Liu
MM
2006
ACM
169views Multimedia» more  MM 2006»
16 years 21 days ago
Browsing personal media archives with spatial context using panoramas
This paper presents novel techniques for using panoramas as spatial context to enhance browsing of personal media archives. This context, scenes where frequent media capture takes...
Brett Adams, Stewart Greenhill, Svetha Venkatesh