Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school ...
Abstract. This paper addresses the problem of finding k nearest neighbors for moving query point (we call it k-NNMP). It is an important issue in both mobile computing research an...
Abstract. Mobile Ad-Hoc Networks, or MANETs, provide communication between free-roaming mobile hosts without a fixed infrastructure. These MANETs operate under conditions of limite...
Consumers seek for trusted advice during buying decision. Brand owners and retailers invest large sums in marketing and market research, trying hard to find out what customers real...