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ACMACE
2009
ACM
16 years 1 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ICALT
2007
IEEE
16 years 1 months ago
Designing Innovative Learning Activities Using Ubiquitous Computing
In this paper we present our pedagogical and technological approach for supporting the design of novel situated learning activities that can be conducted both, outside the school ...
Arianit Kurti, Marcelo Milrad, Daniel Spikol
SSD
2001
Springer
112views Database» more  SSD 2001»
15 years 11 months ago
K-Nearest Neighbor Search for Moving Query Point
Abstract. This paper addresses the problem of finding k nearest neighbors for moving query point (we call it k-NNMP). It is an important issue in both mobile computing research an...
Zhexuan Song, Nick Roussopoulos
DEXA
2008
Springer
98views Database» more  DEXA 2008»
15 years 8 months ago
REALM: Replication of Data for a Logical Group Based MANET Database
Abstract. Mobile Ad-Hoc Networks, or MANETs, provide communication between free-roaming mobile hosts without a fixed infrastructure. These MANETs operate under conditions of limite...
Anita Vallur, Le Gruenwald, Nick Hunter
IOT
2010
15 years 4 months ago
my2cents - Digitizing consumer opinions and comments about retail products
Consumers seek for trusted advice during buying decision. Brand owners and retailers invest large sums in marketing and market research, trying hard to find out what customers real...
Stephan Karpischek, Florian Michahelles