The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Researchers investigating personalization techniques for Web Information Retrieval face a challenge; that the data required to perform evaluations, namely query logs and clickthro...
Nearly ten years after its first presentation and five years after its first application to operating systems, the suitability of AspectOriented Programming (AOP) for the devel...
Daniel Lohmann, Fabian Scheler, Reinhard Tartler, ...
Background: Gene expression microarray data is notoriously subject to high signal variability. Moreover, unavoidable variation in the concentration of transcripts applied to micro...
Martino Barenco, Jaroslav Stark, Daniel Brewer, Da...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...