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SIGGRAPH
2000
ACM
15 years 10 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
CIKM
2008
Springer
15 years 8 months ago
Tag data and personalized information retrieval
Researchers investigating personalization techniques for Web Information Retrieval face a challenge; that the data required to perform evaluations, namely query logs and clickthro...
Mark James Carman, Mark Baillie, Fabio Crestani
EUROSYS
2006
ACM
16 years 3 months ago
A quantitative analysis of aspects in the eCos kernel
Nearly ten years after its first presentation and five years after its first application to operating systems, the suitability of AspectOriented Programming (AOP) for the devel...
Daniel Lohmann, Fabian Scheler, Reinhard Tartler, ...
BMCBI
2006
103views more  BMCBI 2006»
15 years 6 months ago
Correction of scaling mismatches in oligonucleotide microarray data
Background: Gene expression microarray data is notoriously subject to high signal variability. Moreover, unavoidable variation in the concentration of transcripts applied to micro...
Martino Barenco, Jaroslav Stark, Daniel Brewer, Da...
ACSC
2006
IEEE
16 years 14 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...