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WCE
2007
15 years 8 months ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...
209
Voted
AIIDE
2009
15 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
AIPS
2009
15 years 8 months ago
An Optimal Temporally Expressive Planner: Initial Results and Application to P2P Network Optimization
Temporally expressive planning, an important class of temporal planning, has attracted much attention lately. Temporally expressive planning is difficult; few existing planners ca...
Ruoyun Huang, Yixin Chen, Weixiong Zhang
AVI
2008
15 years 8 months ago
Visualizing program similarity in the Ac plagiarism detection system
Programming assignments are easy to plagiarize in such a way as to foil casual reading by graders. Graders can resort to automatic plagiarism detection systems, which can generate...
Manuel Freire
205
Voted
ATAL
2010
Springer
15 years 8 months ago
MAS-DisCoSim 4 PDP: a testbed for multi-agent solutions to PDPs
This demo illustrates MAS-DisCoSim 4 PDP, a testbed environment for evaluating distributed multi-agent system solutions to pickup and delivery problems (PDPs). PDPs are well-studi...
Jelle Van Gompel, Bart Tuts, Rutger Claes, Mario C...
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