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TLCA
2005
Springer
16 years 8 days ago
Can Proofs Be Animated By Games?
Proof animation is a way of executing proofs to nd errors in the formalization of proofs. It is intended to be \testing in proof engineering". Although the realizability inter...
Susumu Hayashi
190
Voted
ICES
2003
Springer
165views Hardware» more  ICES 2003»
15 years 12 months ago
Speeding up Hardware Evolution: A Coprocessor for Evolutionary Algorithms
This paper proposes a coprocessor architecture to speed up hardware evolution. It is designed to be implemented in an FPGA with an integrated microprocessor core. The coprocessor r...
Tillmann Schmitz, Steffen G. Hohmann, Karlheinz Me...
HPDC
1999
IEEE
15 years 11 months ago
Starfish: Fault-Tolerant Dynamic MPI Programs on Clusters of Workstations
This paper reports on the architecture and design of Starfish, an environment for executing dynamic (and static) MPI-2 programs on a cluster of workstations. Starfish is unique in ...
Adnan Agbaria, Roy Friedman
DAC
1995
ACM
15 years 10 months ago
Interval Scheduling: Fine-Grained Code Scheduling for Embedded Systems
Abstract A central problem in embedded system co-synthesis is the generation of software for lowlevel I O. Scheduling still remains a manual task because existing coarse-grained re...
Pai H. Chou, Gaetano Borriello
AIIDE
2007
15 years 9 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...