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SIGGRAPH
1995
ACM
15 years 10 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
SGP
2004
15 years 9 months ago
Comparing Point Clouds
Point clouds are one of the most primitive and fundamental surface representations. A popular source of point clouds are three dimensional shape acquisition devices such as laser ...
Facundo Mémoli, Guillermo Sapiro
GIS
2008
ACM
15 years 7 months ago
Sparse terrain pyramids
Bintrees based on longest edge bisection and hierarchies of diamonds are popular multiresolution techniques on regularly sampled terrain datasets. In this work, we consider sparse...
Kenneth Weiss, Leila De Floriani
CGF
2010
157views more  CGF 2010»
15 years 7 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
CPHYSICS
2008
97views more  CPHYSICS 2008»
15 years 6 months ago
2D fluid modeling of the ASDEX upgrade scrape-off layer up to the first wall
We present an application to the full ASDEX Upgrade edge plasma of a novel method for 2D fluid modeling, including for the first time a realistic representation of the First Wall....
F. Subba, Xavier Bonnin, David Coster, R. Zanino