A number of geometric active contour and surface models have been proposed for shape segmentation in the literature. The essential idea is to evolve a curve (in 2D) or a surface (i...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Proceedings of the 1998 IEEE Asian Conference on Computer Vision, Hong Kong We present a novel approach to the problem of navigating through a database of color images for the pur...
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generaliz...
This paper considers the problem of monocular human body tracking using learned models. We propose to learn the joint probability distribution of appearance and body pose using a m...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...