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CGF
1999
125views more  CGF 1999»
15 years 6 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
ICPR
2002
IEEE
16 years 7 months ago
Real Time 3D Face Pose Discrimination Based On Active IR Illumination
ct expressions, and different head orientations. In this paper, we introduce a new approach for realtime 3D face pose discrimination based on active IR illumination from a monocula...
Qiang Ji, Xiaojie Yang
CORR
2010
Springer
120views Education» more  CORR 2010»
15 years 6 months ago
Modeling of 2D and 3D Assemblies Taking Into Account Form Errors of Plane Surfaces
The tolerancing process links the virtual and the real worlds. From the former, tolerances define a variational geometrical language (geometric parameters). From the latter, there...
Serge Samper, Pierre-Antoine Adragna, Hugues Favre...
CVPR
2011
IEEE
15 years 3 months ago
Semantic structure from motion
Conventional rigid structure from motion (SFM) addresses the problem of recovering the camera parameters (motion) and the 3D locations (structure) of scene points, given observed ...
Sid Ying-Ze Bao, Silvio Savarese
NPIV
1998
ACM
108views Visualization» more  NPIV 1998»
15 years 11 months ago
Visualization for situation awareness
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...