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CVPR
2012
IEEE
13 years 9 months ago
A fast nearest neighbor search algorithm by nonlinear embedding
We propose an efficient algorithm to find the exact nearest neighbor based on the Euclidean distance for largescale computer vision problems. We embed data points nonlinearly on...
Yoonho Hwang, Bohyung Han, Hee-Kap Ahn
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Printed Patterns for Enhanced Shape Perception of Papercraft Models
Papercraft models can serve as inexpensive prototypes in shape design applications. However, in making the models some geometric detail is necessarily lost, and artificial crease...
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier
GRAPHITE
2006
ACM
16 years 22 days ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
SIGGRAPH
2010
ACM
15 years 11 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
SIGGRAPH
1995
ACM
15 years 10 months ago
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Leonard McMillan, Gary Bishop