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EVOW
2011
Springer
14 years 9 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
HAIS
2011
Springer
14 years 9 months ago
Evolving Temporal Fuzzy Association Rules from Quantitative Data with a Multi-Objective Evolutionary Algorithm
A novel method for mining association rules that are both quantitative and temporal using a multi-objective evolutionary algorithm is presented. This method successfully identifie...
Stephen G. Matthews, Mario A. Góngora, Adri...
SIGSOFT
2009
ACM
16 years 7 months ago
Darwin: an approach for debugging evolving programs
Debugging refers to the laborious process of finding causes of program failures. Often, such failures are introduced when a program undergoes changes and evolves from a stable ver...
Dawei Qi, Abhik Roychoudhury, Zhenkai Liang, Kapil...
SIGMOD
2009
ACM
190views Database» more  SIGMOD 2009»
16 years 6 months ago
Optimizing complex extraction programs over evolving text data
Most information extraction (IE) approaches have considered only static text corpora, over which we apply IE only once. Many real-world text corpora however are dynamic. They evol...
Fei Chen 0002, Byron J. Gao, AnHai Doan, Jun Yang ...
CEC
2009
IEEE
16 years 1 months ago
Evolving morphology and control: A distributed approach
—In this paper we present a model which allows to co-evolve the morphology and the control system of realistically simulated robots (creatures). The method proposed is based on a...
Mariagiovanna Mazzapioda, Angelo Cangelosi, Stefan...