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CHI
2006
ACM
16 years 7 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
131
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CHI
2005
ACM
16 years 7 months ago
Evaluation of multimodal input for entering mathematical equations on the computer
Current standard interfaces for entering mathematical equations on computers are arguably limited and cumbersome. Mathematics notations have evolved to aid visual thinking and yet...
Lisa Anthony, Jie Yang, Kenneth R. Koedinger
CHI
2004
ACM
16 years 7 months ago
"Stuff goes into the computer and doesn't come out": a cross-tool study of personal information management
This paper reports a study of Personal Information Management (PIM), which advances research in two ways: (1) rather than focusing on one tool, we collected cross-tool data relati...
Richard Boardman, Martina Angela Sasse
CHI
2004
ACM
16 years 7 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
CHI
2004
ACM
16 years 7 months ago
Gooey interfaces: an approach for rapidly repurposing digital content
With the acceleration of technological development we are reaching the point where our systems and their user interfaces become to some degree outdated 'legacy systems' ...
Les Nelson, Elizabeth F. Churchill, Laurent Denoue...