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AIIDE
2009
15 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
COMAD
2009
15 years 8 months ago
Categorizing Concepts for Detecting Drifts in Stream
Mining evolving data streams for concept drifts has gained importance in applications like customer behavior analysis, network intrusion detection, credit card fraud detection. Se...
Sharanjit Kaur, Vasudha Bhatnagar, Sameep Mehta, S...
GECCO
2008
Springer
138views Optimization» more  GECCO 2008»
15 years 8 months ago
Modular neuroevolution for multilegged locomotion
Legged robots are useful in tasks such as search and rescue because they can effectively navigate on rugged terrain. However, it is difficult to design controllers for them that ...
Vinod K. Valsalam, Risto Miikkulainen
GECCO
2008
Springer
180views Optimization» more  GECCO 2008»
15 years 8 months ago
Bond-graphs + genetic programming: analysis of an automatically synthesized rotary mechanical system
Initial results of an experiment devised to combine Bond-Graph modeling and simulation with genetic programming for automated design of a simple mechatronic system are reported in...
Saheeb Ahmed Kayani, Muhammad Afzaal Malik
MM
2010
ACM
198views Multimedia» more  MM 2010»
15 years 7 months ago
Social pixels: genesis and evaluation
Huge amounts of social multimedia is being created daily by a combination of globally distributed disparate sensors, including human-sensors (e.g. tweets) and video cameras. Taken...
Vivek K. Singh, Mingyan Gao, Ramesh Jain